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Web3 blockchain gaming leader introduces C2X NFT Marketplace, bolstering the experience for users
C2X NFT an NFT marketplace based on the C2X blockchain gaming platform, recently presented at the VidCon US 2022 conference, presented by TikTok, in Anaheim, California the world's leading community event for digital creators, platform innovators and their fans converge in one place. C2X NFT's speaking engagement was titled "Web3 & NFTs: The Next Level Engagement of Fans" and was presented by Director of Corporate Development of Com2uS USA Michael Lee . Com2uS USA is the master platform provider for C2X NFT.
The event, which took place from June 22 through June 25 , was held at the Anaheim Convention Center and drew in 75,000 participants. During Lee's panel on June 24 , he discussed how NFTs are providing creators with a new way to monetize content and provide more ownership for fans. Com2uS are mobile gaming giants with more than one million global users and Lee shed light on how the group developed a comprehensive content company through an independent blockchain ecosystem. He explained how users can easily create and provide NFTs through the C2X NFT Marketplace.
"Speaking on VidCon's community stage was an exciting opportunity to explain how NFTs improve the gaming experience and offer convenience for content providers," stated Lee. "We're elated to instill confidence for those unfamiliar with NFTs through an easy-to-use marketplace where trading and transferring results in an entertaining and lucrative experience for anyone involved."
Lee went on to explain how C2X NFT Marketplace works for content providers and users with easily accessible tools which do not require a series of exchanges. The C2X NFT Marketplace bypasses the need to connect wallets or send cryptocurrency to make purchases. He discussed one of the most popular NFT product lines on the marketplace developed by K-pop group, VERIVERY, which are clips obtained by the group's successful 2021 first US tour. The NFTs feature the musicians never-before-seen access to what happens backstage. He also mentioned another K-pop group, LOONA and a Korean broadcast show from JTBC titled "Showdown," among many others, are also collaborating with the company to develop NFTs.
The C2X NFT Marketplace allows for simplicity, allowing those less experienced in blockchain to create NFTs, compared to other platforms. Minting, purchasing, transmitting and more are all stored through C2X NFT's SmartContract system, where trading and transferring happens in just a few clicks. On the horizon, the C2X NFT Marketplace will be expanding its number of shares in the blockchain ecosystem.
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Established in 1998 and headquartered in South Korea , Com2uS operates internationally with offices in the United States , Germany , Japan , Indonesia , Taiwan , China , Thailand and Vietnam , and became a subsidiary of Com2uS Holdings (previous: GAMEVIL) in 2013. As a leading developer and publisher of mobile games, they thrive on creating successful games with a level of depth and engagement for the global market. With a newly added focus on blockchain and metaverse, Com2uS is taking a new leap as a global comprehensive content and platform company to lead the global digital paradigm.
Shannon Blood
M Group Strategic Communications (C2X)
+1 917 765 1442

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East Side Games Group (TSX: EAGR) (OTC: EAGRF) (" ESGG " or the " Company "), Canada's leading free-to-play mobile game group, in collaboration with Universal Games and Digital Platforms, announced today the worldwide launch of The Office: Somehow We Manage on iOS and Android. The free-to-play idle game is inspired by NBC's critically acclaimed, Emmy® Award-winning U.S. version of The Office which is now streaming exclusively on Peacock.
Watch the launch trailer here .
the office (CNW Group/East Side Games Group)
" The Office: Somehow We Manage offers players the chance to immerse themselves in iconic moments from the series and connect with their favorite characters like never before," said Darcy Taylor , Chief Executive Officer of ESGG. "Fans of The Office will absolutely feel the nostalgia through this new game."
" The Office: Somehow We Manage reimagines the cast as vibrant, animated characters for the first time, bringing a fresh new experience to The Office fans everywhere," said Jim Molinets , SVP of Production, Universal Games and Digital Platforms. "The game will transport players into well-known and hilarious episodes that have resonated with so many over the years and let them 'clock in' even more time with their favorite Dundler Mifflin employees."
The Office: Somehow We Manage will allow fans to relive memorable moments from the show like they've never seen them before – animated, all while tapping their way to record profits to save the Scranton Branch from downsizing. Featuring accessible gameplay for all types of players, this narrative idle tapper will give players the chance to unlock and upgrade iconic characters and their desks all the while participating in monthly special events for additional in-game rewards.
Tap, upgrade, and build desks for favorite characters from the hit NBC comedy The Office , including Prison Mike, Farmer Dwight, Pretzel Day Stanley, and of course, Three Hole Punch Jim, all appearing in animated form for the first time.
Click through memorable episodes in this free-to-play game, like "The Dundies" and "Dinner Party." Take a seat in Michael's office, get in line for Pretzel Day, or spend the weekend at Schrute Farms. Oh, and watch out for Kevin's famous chili! Additional episodes from all nine seasons of the show will be added to the game on a regular basis.
In-game events will introduce new versions of characters and more memorable moments, along with weekly and monthly special events inspired by elements from the show.
Manage Dunder Mifflin Scranton with the help of the whole branch! Get new leads and tap away as the in-game rewards start rolling in. Just make sure Michael doesn't spend the surplus on a new plasma TV!
Players can now run the world's best mid-size regional paper company branch in The Office: Somehow We Manage , available now on iOS and Android.
Visual assets for the game, including key art and logos, can be found in the online press kit .
East Side Games Group (formerly operating under the name "LEAF Mobile Inc.") is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through licensing of our proprietary Game Kit software platform that enables professional game developers to greatly increase the efficiency and effectiveness of game creation in addition to organic growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm , The Goldbergs: Back to the 80s, It's Always Sunny: The Gang Goes Mobile and Trailer Park Boys Grea$y Money , RuPaul's Drag Race Superstar and T he Office: Somehow We Manage .
We are headquartered in Vancouver, Canada and our games are available worldwide on the App Store and Google Play. For further information, please visit: and join our online communities at LinkedIn , Twitter , Facebook , and Instagram .
Additional information about the Company continues to be available under its legal name, LEAF Mobile Inc., at .
Produced by Universal Television in association with Deedle-Dee Productions and Reveille Productions, The Office is a groundbreaking mockumentary television series that follows the daily lives of the employees of the Scranton branch of Dunder Mifflin, a fictional paper company. All nine seasons of the Emmy® Award-winning series are available exclusively on Peacock.
Peacock is NBCUniversal's streaming service. Peacock delivers a world-class slate of exclusive originals, on-demand libraries of hit TV shows, plus critically acclaimed films from the vaults of Universal Pictures, Focus Features, DreamWorks Animation, Illumination and Hollywood's biggest studios. In addition, Peacock taps into NBCUniversal's unmatched ability to deliver a broad range of compelling topical content across news, sports, late-night, Spanish-language and reality. NBCUniversal is a subsidiary of Comcast Corporation.
Universal's Games and Digital Platforms group leverages the vast portfolio of IP and characters from NBCUniversal. The Games and Digital Platforms group is a business unit of Universal Brand Development, which is chartered with globally expanding the company's intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. The company's extensive portfolio includes properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. Universal Brand Development is part of NBCUniversal, a subsidiary of Comcast Corporation. .
Forward-looking Information
Certain statements in this release are forward-looking statements, which reflect the expectations of management regarding the proposed transactions described herein. Forward-looking statements consist of statements that are not purely historical, including any statements regarding beliefs, plans, expectations or intentions regarding the future. Such statements are subject to risks and uncertainties that may cause actual results, performance or developments to differ materially from those contained in the statements. No assurance can be given that any of the events anticipated by the forward-looking statements will occur or, if they do occur, what benefits the Company will obtain from them. These forward-looking statements reflect management's current views and are based on certain expectations, estimates and assumptions which may prove to be incorrect. A number of risks and uncertainties could cause our actual results to differ materially from those expressed or implied by the forward-looking statements, including factors beyond the Company's control. These forward-looking statements are made as of the date of this news release.
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SOURCE East Side Games Group

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Sony Electronics' New Gaming Line Offers an Immersive Experience to Help Lead Gamers to Victory
Sony Electronics Inc. today announced INZONE™ a new gaming gear brand for PC gamers that sharpens the senses and enhances gaming ability. INZONE monitors feature incredible, high-resolution and high-dynamic range picture, while INZONE headsets include superior sound and 360 Spatial Sound for gaming 1 2 . This new brand embraces Sony's expertise as a pioneer in audio-visual technology, delivering features that will immerse gamers into the action with total focus. Designed for extraordinary experiences, INZONE offers a path to dive into an immersive zone, leading to a victorious ending.
Sony INZONE monitor and headsets
"The market has been expanding with a higher interest in gaming with the spread of esports tournaments and the advancement of gaming entertainment. With Sony's strong history of high-end audio and visual technology products, we believe this new line will offer even more options for those looking to upgrade their current gaming systems. We are committed to contributing to the growth of gaming culture by providing PC and PlayStation® gamers with a wider range of options to enrich lives through gaming.  Also, Sony is proud to have a sponsorship with leading global esports leagues, Evolution Championship Series (Evo) 2022 and 2023, PGL DOTA2 Arlington Major 2022 and the VALORANT Champions Tour with our wish for further advancement of gaming culture." said Yukihiro Kitajima , Head of Game Business and Marketing Office, Sony Corporation.
The all new INZONE M9 gaming monitor with HDR offers 4K resolution 3 and high-contrast with Full Array Local Dimming for gamers looking for a high-contrast experience when playing games with deep blacks and brightness. Gamers can also look forward to a 144Hz refresh rate, IPS and 1ms GtG (Gray to Gray) response time for quick reactions. Additionally, the INZONE M3 gaming monitor provides a high refresh rate of 240Hz with 1ms GtG (Gray to Gray) and variable refresh rate technologies, allowing gamers to accurately capture movements of rivals in shooter games.
The unique, low depth tripod on both the INZONE M9 and INZONE M3 monitor stands provide total gaming comfort while optimizing desk space for peripherals. With a small monitor footprint, players can easily position an angled keyboard and large gaming mouse pad around or under the display. Additionally, INZONE M9 and INZONE M3 offer adjustable height and tilt, a selection of rear lighting colors and cable management for a clean desktop 4 .
Featuring Auto KVM Switch (Auto USB Hub Switch), users can control up to two PCs from a single keyboard, mouse and headset connected to the monitor. With FPS Game Picture Mode, brightness and contrast are optimized to view opponents clearly. Additionally, the Black Equalizer feature allows for uncovering details even in shadows.
The new line will feature two new wireless headsets, the INZONE H9 with up to 32 hours of battery life 5 and INZONE H7 with up to 40 hours of battery life 6 , along with a wired headset, the INZONE H3 . All three models are equipped with a flexible flip-up boom microphone with mute function, allowing users to communicate effortlessly in-game with squad members.
Sony's 360 Spatial Sound for Gaming activated by the INZONE Hub PC software reproduces spatial sound out of multi-channel audio signals as the game creators intended1 2 . This accurate sound reproduction boosts spatial awareness, enabling the player to precisely hear footsteps and movements. Additionally, with the smartphone app "360 Spatial Sound Personalizer," headset users can get the spatial sound optimized to their ear shape for truly personalized gameplay 7 .
Developed from Sony's expertise in headphone technology, the diaphragms of the INZONE H9 and INZONE H7 both have a unique shape that allow the headphones to reproduce extremely high frequency sounds with high compliance, as well as authentic low frequencies for an immersive gaming experience.
Ducts on the housing of the INZONE H9, INZONE H7 and INZONE H3 control and optimize low-frequency sound reproduction for powerful bass that makes deep sounds seem incredibly real.
The wide, soft headband cushion spreads the weight evenly across the player's head for long-term wearing comfort. The earpads are shaped to minimize pressure on the player's ears by optimizing contact with the side of their head.
From noisy heaters and PC fans, to loud construction work outside, INZONE H9 has multiple noise-canceling microphones that keep out any performance disturbing noise. To further the gaming experience, Sony has incorporated the same Dual Noise Sensor Technology used in the Industry-Leading 1000X series headphones for invincible gaming. Users will never miss important ambient sounds such as a phone call, the doorbell ringing or a partner speaking while playing games with Ambient Sound Mode.
The INZONE M9 monitor provides Auto HDR Tone Mapping 8 , which works with PlayStation®5 consoles to automatically recognize the monitor during initial setup and optimizes HDR settings. Additionally, the monitor will automatically switch to Cinema Mode when watching movies on PlayStation®5 and Game Mode when playing games. INZONE H9 and INZONE H7 include on-screen indication, so players can easily adjust settings on their headset and see the settings reflected on the screen in the PlayStation®5 Control Center, along with gaming and chat balance, allowing players to change the volume balance between game audio and voice chat from the headset. It also comes packed with features including the ability to work with Tempest 3D Audio Tech, which allows players to enjoy the immersive sounds when gaming with greater spatial expression.
Sony's INZONE Hub PC software was created to control INZONE monitors and headsets, allowing users to personalize experiences by customizing a wide range of operations, including a variety of sound and picture settings.
The headset's packaging material of Sony's products is plastic-free (excluding coating and adhesive materials) and uses only recycled materials and non-woven cellulose, reflecting Sony's commitment to keeping the environmental in mind with its products.
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For gaming enthusiasts looking to see the products in action, look out for upcoming Sony gaming events. More exciting details will be announced soon.
Rick Thiher , General Manager of Evo – Evolution Championship Series (Evo) 2022 and 2023
"To make this announcement as part of the global launch of INZONE is another example of the momentum that is building for Evo 2022. We're delighted to debut new technology for our attendees to experience fighting games with.  Partners like INZONE from Sony support our mission of crafting great experiences for our players and fans."
Silviu Stroie , CEO PGL – PGL DOTA2 Arlington Major 2022
"It is an honor for PGL to have a partner like Sony, and we are very excited about INZONE. The last DOTA 2 Major of the season, PGL Arlington Major 2022, will be a pivotal moment for the scene, and we believe that it is the perfect moment for INZONE to break the ice in one of the most competitive tournaments of the year."
Whalen Rozelle , COO of Riot Games Esports – VALORANT Champions Tour
"We are excited to have Sony's audio technology level up the experience at our global VALORANT Esports events.  Communication is a critical aspect of VALORANT and this partnership will enable us to bring our viewing audiences deeper into the most exciting moments of our biggest matches. Sony's commitment to innovation will further elevate VALORANT as a leading global esport."
Sony Electronics is a subsidiary of Sony Corporation of America and an affiliate of Sony Group Corporation, one of the most comprehensive entertainment companies in the world, with a portfolio that encompasses electronics, music, motion pictures, mobile, gaming, robotics and financial services. Headquartered in San Diego, California , Sony Electronics is a leader in electronics for the consumer and professional markets. Operations include research and development, engineering, sales, marketing, distribution and customer service. Sony Electronics creates products that innovate and inspire generations, such as the award-winning Alpha Interchangeable Lens Cameras and revolutionary high-resolution audio products. Sony is also a leading manufacturer of end-to-end solutions from 4K professional broadcast and A/V equipment to industry leading 4K and 8K Ultra HD TVs. Visit for more information.
1 Device equipped with a USB-A port and Windows 10 (64 bit) or later are required for 360 Spatial Sound experience on the headset.
2 Windows 10 (64 bit) or later and internet connection are required for the PC software INZONE Hub. To experience 360 Spatial Sound for Gaming, feature must be turned on while using the INZONE Hub PC software.
3 4K: 3,840 x 2,160 pixels.
4 Rear lighting only for INZONE M9
5 Actual performance varies based on settings, environmental conditions, and usage. Up to 32 hours battery life with Noise Canceling mode OFF.
6 When Bluetooth is off. Actual performance varies based on settings, environmental conditions, and usage.
7 Download app at Google Play and the App Store. Network services, content, and operating system and software subject to terms and conditions and may be changed, interrupted or discontinued at any time and may require fees, registration and credit card information.
8 To activate Auto HDR Tone Mapping, must enable feature when pairing TV and PS5 for the first time; or will need to disconnect TV and PS5, perform factory reset and enable the feature during initial setup.
9 PC must have NVIDIA graphics card that is G-SYNC enabled.
10 Game supporting VRR required.
11 Planning to be certified.

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In the biggest championship college esports can offer, the University of St. Thomas-Houston's League of Legends (LoL) esports team took first place in the 2022 College LoL Championship in Los Angeles over the weekend, winning $50,000 in prize money. St. Thomas dominated the field. The other seven top teams were Maryville University Western University Bay State College Converse College University of California-Irvine Michigan State and defending champs Winthrop University .
National Championship UST League of Legends Team, L to R: Shane
At one point, Maryville , known as a powerhouse, had the Celts on the precipice of defeat, but in the last two team fights, UST held its base, then rallied. In no time, St. Thomas' standout ADC, Gil Meron , found an angle and got a quadra kill, defeating four players in rapid succession. That brilliance allowed UST to complete the turnaround, secure the match and ride the momentum to victory.
UST Assistant Director of Esports Justin Pelt said, "It was a tough prove-yourselves tournament for the players. You're talking about a week-long competition where you're in a hotel room and managing a heavy schedule with media, covid testing and the matches. It really takes the best team to handle all that. The matches are the culmination of their year, and all eyes were on them. One mistake can cost you. What I'm most proud of is that our players rose to the occasion playing the best they've played all year when it mattered the most."
What's more, the Celts won in record-setting time—77 minutes and 55 seconds of game time.
"Achieving the fastest finals victory in College LoL Championship history makes us the most dominate esports team to ever win a finals championship," Pelt added.
When the competition began earlier this year, 421 schools participated. The Final 8, which included three former collegiate champion teams, fought it out at the in-person event in LA with no shortage of savvy strategies and razor-sharp moves.
UST's esports program has come very far, very fast. The Celt teams only began entering competition a year ago, and now the LoL team, demonstrating nerves of steel, holds the national championship. Esports is a rapidly growing career field. UST offers multi-disciplinary programs that connect coursework and experiential learning, such as relevant internships with organizations like the Houston Outlaws, to prepare students for success in the growing gaming industry.
National Championship UST League of Legends Team, L to R: Shane "Porsche" Higginbotham, Dat "Kitzuo" Nguyen, Robert "RobbyBob" Wieber, Gil "Shogo" Meron, and Charles "Chookies" Thornburgh
University of St. Thomas is a comprehensive university, grounded in the liberal arts. Committed to the unity of all knowledge, UST offers programs in the traditional liberal arts, professional, and skilled-based disciplines. Graduates of the University of St. Thomas think critically, communicate effectively, succeed professionally, and lead ethically.

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Lights pulse on the table as the sounds of harsh alien weather reverberate through the room. Far from home on this distant planet, managers of a fledgling space colony huddle around a table, discussing how to keep their colony and citizens alive for another month . Using RFID-enabled playing cards, these managers change the laws of this colony and the board game's algorithms. Between rounds, the game processes how up to 15,000 different simulated colonists vote for these laws.
Another cold night for the colonists. Beyond Humanity: Colonies game elements.
This scenario is part of a typical round when playing Beyond Humanity: Colonies, and just the tip of the iceberg of stunningly deep gameplay. But when you stop gawking at the gorgeous game pieces, the spellbinding artwork, and consuming the rich gameplay, you are left wondering, "What is this, and how have I never heard of it before?"
In the tabletop gaming industry, huge publisher groups dominate the scene and lead the way for new trends. However, a brand-new company has shaped the future for tabletop gaming with its initial breakout release, Beyond Humanity: Colonies (BH:C). The publisher, Three Headed Monster, is an aggressive new player in tabletop games and has destroyed the concept of hybrid gaming. With a companion app as the least extraordinary bit of tech being used, BH:C is truly leaping ahead of the status quo. But as high-tech as the game is, that technology makes it feel like any analog game.
Those who love and enjoy the wildly diverse world of board games are likely to have emphatic feelings towards hybrid or tech-enabled games. Some flatly refuse to accept hybrid games, viewing board games as a way to get away from technology. Others are leery of the prospect as there have been proper cautionary tales in the past (i.e., Golem Arcana) . But many see how technology increases the potential for more engaging and immersive games to be brought to the table. And their numbers are growing. The industry is changing to meet these growing demands of more engaging games that use technology to push the experience that games can offer, but progress has been slow.
So how is it that a tiny new company, comprised of a few game-loving friends, has blasted past established companies with hundreds of millions of dollars in revenue? Three Headed Monster (THM) cofounder Casey McBeath stated, "explosive evolution requires outside provocation." As crowdfunding backers and board game collectors themselves, the cofounders of THM realized their diverse career experiences and expertise could be combined to create their dream board game. Staffed with team members possessing expert knowledge of computer programming, engineering, storytelling, graphic design, and mathematics, THM seems purpose-built to deliver the dream of what hybrid games should be.
Max Salamonowicz , cofounder of THM, states, "As serious game enthusiasts, we love gaming. It was our escape from the stress of our very demanding jobs. But because of our backgrounds, we love math! And math, along with its clever implementation, is the backbone of all games. So, we studied the games we love. Really studied them! We went to board game design boot camps, attended industry professional events, became active forum participants, and generally did everything we could to learn more about how these great games are created." And then, like most great ideas, a too-long conversation over beers turned into a discussion of what their dream game would be.
And that is how Beyond Humanity: Colonies was born. From a laundry list of desires to a finalized international product, Three Headed Monster has delivered the world's first genuinely revolutionary hybrid game.
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Casey McBeath
An eye-catching addition to any table. Game: Beyond Humanity: Colonies.
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Full Live Video of the New Slash Ft. Myles Kennedy & The Conspirators Album "4" To Make VR Debut in Soundscape; Rock Icon Plants His Flag In The Virtual World
Groove Science Studios creator of the longest-running virtual reality music platform Soundscape VR (SVR), announces the addition of SLASH FT. MYLES KENNEDY & THE CONSPIRATORS "LIVE AT STUDIOS 60" to its Magic Mirror Musical Metaverse. Starting today, music fans can experience the debut of all ten songs from SLASH and the band's new Gibson Records LP 4 in Soundscape VR's musical metaverse, a dynamic virtual concert world that captures the band's unforgettable melodies, soaring vocals, and guitar riffs that will blow your mind.
"I'm really excited about this cool VR interpretation of our live performance at Studios 60," says SLASH . "It's a new and immersive visual that gives it a great 'in the room' feel.
"It's a milestone for SVR to showcase legendary artists like Slash," Soundscape VR Founder and Creator Eric Alexander explained. "Artists everywhere are seeing SVR & Magic Mirror as the ultimate digital presentation of their art, giving their fans a totally original experience built for the highest levels of immersion. Soundscape continues to lead the world in the exploration & display of the most advanced musical metaverse technologies."
With the global AR , and VR market expected to grow to 209.2 billion by the end of 2022, music fans from around the world are participating in a completely new and shared sonic-visual experience that is designed to scale infinitely, with no limit to the number of participants. Soundscape VR's Magic Mirror is a platform for artists to position their music in an immersive and shared fast-growing digital space that combines virtual reality, augmented reality, and the Internet.
Avatar customizations are now available for users to personalize their own virtual appearance, including new hairstyles, outfits, and more. And a new version of SVR's Sonic AI now helps shape experiences and the worlds like never before. Armed with their avatars, users can explore immersive, audio-reactive worlds like "Twilight Thicket" while rocking out to SLASH FT. MYLES KENNEDY & THE CONSPIRATORS . Twilight Thicket is one of six worlds that comprise the Soundscape VR music metaverse.
To experience exclusive Magic Mirror performances, users can download SVR for FREE from Steam VR and Oculus Home . For more information about upcoming Magic Mirror content and events in virtual reality, users are encouraged to follow the company on social media and visit the website where a complete compendium of available Magic Mirror content is also available.
SLASH FT. MYLES KENNEDY & THE CONSPIRATORS have just released the single "April Fool" HERE off their new album 4 , which debuted as the #1 Most-Selling Hard Rock Album during release week and is available everywhere now via Gibson Records (in partnership with BMG ), HERE , and in limited-edition bundles HERE .
A decade and four albums into their career, the new full-length album 4 marks the first new music from SMKC in four years and SLASH's fifth solo album overall. SLASH and his bandmates MYLES KENNEDY (Vocals), BRENT FITZ (Drums), TODD KERNS (Bass & Vocals) and FRANK SIDORIS (Guitar & Vocals), aka SMKC , partnered with producer Dave Cobb ( Chris Stapleton , John Prine , Jason Isbell , Rival Sons), for the new album 4 resulting in the band's strongest collective statement to date. Recorded at RCA Studio A in Nashville, TN , Cobb shared the band's desire to lay down the tracks live in the studio–including guitar solos and vocals –a first for the group, revealing a stunning, vital sound and style all captured live.
Fueled by the explosive Top 10 rock song "The River Is Rising" its high energy live performance video, as well as the best critical acclaim of their career; watch the video HERE . The first single "The River Is Rising" reached #7 on the Active Rock Charts , marking SMKC's 8 th consecutive Top 10 single at radio . SMKC performed "The River Is Rising" which Rolling Stone hailed as " raucous" and Billboard described as " euphoric" with " a surging main riff, dissonant hooks, an infectious chorus, and a guitar solo that conjures images of a rowdy bar brawl" on Jimmy Kimmel Live! HERE . Slash also did an interview with Jimmy Kimmel during the show, HERE .
4 is SMKC like you've never heard them before. A vibrant rock album fueled by memorable guitar hooks and compelling melodies, big choruses , and even bigger riffs , 4 hits on a wide range of sounds, styles, and moods in 10 songs, and does it all with laser-sharp musical focus and a lightning-in-a-bottle sense of immediacy .
Soundscape VR is the musical metaverse, home of hyper-immersive visual arts and sound experiences. As a music, arts, and gaming VR platform since 2014, Soundscape VR continues to enable a new generation of live concerts, music experiences and sound visualization that is paving the way for the next technological expansion of the music industry. Soundscape is not only the most advanced metaverse, but also the purest, with no ads, no corporate sponsorship, and no data theft; just the world's most cutting-edge audiovisual experiences, available free.
In SVR's virtual worlds, friends from across the globe can listen, fly, paint, explore, watch, dance, compete and more – together in a sonic-visual adventure functioning as a 24/7 music festival. SVR's Sonic AI allows partakers to visualize any genre of music, automatically, from Electronic to Jazz, deeply integrating the music into the audio-reactive environments. Engineered by an independent collective of artists, musicians and developers to be the premier destination for musical and artistic virtual reality metaverse content, SVR is regarded as one of the most immersive and technically impressive virtual reality apps in the world.
Soundscape VR, Artist Link, and Magic Mirror are part of the Soundscape Universe, a collection of virtual, mixed and augmented reality software developed by Groove Science Studios (GSS).
For Soundscape :
Brian O'Neal
For Slash Ft. Myles Kennedy & The Conspirators , contact:
Libby Coffey
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Slotomania ®, the world's #1 play-for-fun slots game* from Playtika ®, has hit the road to meet players as its team tours southern states in the USA by bus. The tour is a unique opportunity for Slotomania's player community to meet the creative brains behind their favourite free-to-play slot game, loved for its striking graphics and thrilling gameplay.
Slotomania players attending an event in San Antonio on 18 June were treated to an exclusive on-stage performance by country music icon Tanya Tucker.
The Slotomania team has taken to the open road to bring players together for fun; just as it does through the games on its app. As a special surprise, Slotomania players attending an event in San Antonio on 18 June were treated to an appearance by none other than country music royalty and entertainment icon Tanya Tucker . Tanya, a two-time Grammy-winning singer who has released 25 studio albums since her breakthrough in the 1970s and charted hit singles in five consecutive decades, took to the stage for an exclusive performance before meeting and greeting fans for photographs.
About the Slotomania Southern Tour
As part of its unique tour, Slotomania will assemble members of its player community for parties in cities including Dallas , Houston , Oklahoma and Phoenix . Fans are encouraged to look out for the Slotomania tour bus, pictured above, and to share sightings with the team using social media.
Tanya's remarkable performance delivered exactly the sort of thrill and surprise Slotomania always seeks to provide for its players, and the game has proven to be a popular choice for world renowned celebrities to partner with. Recent collaborations have included transforming Hollywood actress, Sharon Stone , into Captain Slotostar for a stunning commercial backed by facial motion capture technology. Other collaborators included the legendary John Goodman as an animated talking finger.
Launched in 2011, Slotomania was one of the first free-to-play social casino games. For over a decade, with the support of its massive global community, the game has grown to become the #1 top grossing play-for-fun social casino app on Google Play and the App Store**.
Amnon Calev , Slotomania's General Manager, comments: "This bus tour has been a great way for Slotomania to engage directly with some of the most devoted members of our community, and it is very exciting to see so many people turn out across the whole tour to share their love for the game.
"Our whole team works tirelessly to constantly bring Slotomania players the level of fun and excitement they have come to expect from us over the years, whether that's inside or outside of the app, and having a legend like Tanya perform at one of our events has definitely been a highlight. While we are digital at our core, we are more than just a game, and there is nothing more rewarding than connecting with our players in person through activities such as this bus tour. We hope everyone who has participated has had as much fun as we have!"
Slotomania is available to download for free on the App Store and Google Play.
About Slotomania ®

Slotomania is the #1 play-for-fun slots game from Playtika LTD, which is a subsidiary of Playtika Holding Corp. (NASDAQ: PLTK). Slotomania is different – it features free slot games with crazy graphics, top of the line sound effects, and hundreds of variations to choose from, with new features every month. The free slots experience is played by millions on the web, Facebook, iPhone, iPad, Android, Amazon and Windows Phone.  Slotomania games are available across all devices from PC to Tablet and cell phones, a fantastic opportunity for people who want to play the latest slots games on the go. Although it replicates Vegas style slot machines, there are no cash prizes and Slotomania's focus is on exhilarating game play and fostering a global player community. Slotomania aims to provide fun & excitement and can be played anywhere.
About Playtika ® Holding Corp.

Playtika Holding Corp. (NASDAQ: PLTK) is a mobile gaming entertainment and technology market leader with a portfolio of multiple game titles. Founded in 2010, Playtika was among the first to offer free-to-play social games on social networks and, shortly after, on mobile platforms. Headquartered in Herzliya, Israel , and guided by a mission to entertain the world through infinite ways to play, Playtika has offices worldwide and employs over 4,000 employees.
About Tanya Tucker
A defining voice of music and a modern-day legend, Tanya Tucker is a two-time GRAMMY® winner who continues to inspire artists today. Born in Seminole, Texas , Tanya had her first country hit, the classic " Delta Dawn ," at the age of 13 in 1972. Since then, she has become one of the most admired and influential artists in country music history, amassing 23 Top 40 albums and a stellar string of 56 Top 40 singles, ten of which reached the No. 1 spot on the Billboard country charts. Tanya's indelible songs include some of country music's biggest hits my such as the aforementioned " Delta Dawn ," "Soon," "Two Sparrows in a Hurricane," "It's a Little Too Late," "Trouble," " Texas (When I Die)," "If It Don't Come Easy," "Strong Enough To Bend" and many more. Tanya is also the recipient of numerous awards, including two CMAs, two ACMs and three CMT awards. In 2020, Tanya received two GRAMMY® Awards for Best Country Album: While I'm Livin' and Best  Country Song: "Bring My Flowers Now." In the fall of 2020, Fantasy Records released Tanya Tucker – Live From The Troubadour on October 16 , the one-year anniversary of Tanya's historic, standing-room only set from which it originates. Tanya was in the midst of resurgent visibility and acclaim generated by her Brandi Carlile and Shooter Jennings produced While I'm Livin' album released two months earlier – so the brief stand in front of the West Hollywood tastemaker crowd took on a palpable air of significance. For more information on Tanya, merchandise and more, go to
* According to, Slotomania is the #1 Slots game by worldwide downloads and consumer spend across iOS and Google Play and by average smartphone monthly active users (2021).
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The Slotomania team has taken to the open road to bring players together for fun on a bus-tour, including a surprise celebrity appearance from country star Tanya Tucker!

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SOURCE Playtika
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Employees will vote on their game of choice to compete in the McDonald's Crew League for prizes and prestige
Global esports organization Gen.G announced today it has extended its national partnership with McDonald's for another year of the McDonald's Crew League in the Southern California Southern Plains ( Kansas Oklahoma ) and DMV ( Washington DC Maryland Virginia ) regions designed to recruit and retain its employees through gaming. This partnership also includes an expansion into the Pacific Northwest region to allow additional esports leagues to engage McDonald's employees and gaming enthusiasts.
Gen.G and McDonald's Franchisees Renew McDonald's Crew League in Southern California, Southern Plains and DMV Regions and Expands into the Pacific Northwest
The Pacific Northwest region league kicked off and will have their playoffs on August 13th . Southern California , Southern Plains, and DMV region Crew Leagues will kick off their seasons on July 5 , July 26 and August 23 , with play-off to follow respectively. Employees will vote on a game of their choice and compete to qualify for a live playoff broadcast on, hosted by local casters in each region. Employees will vote on a game of their choice and compete to qualify for the live playoff broadcast on . Prizes include a PS5 of Xbox Series, over $1,000 in Amazon gift cards for each region, Crew League T-shirts, and an exclusive belt for the winner and plaque for their franchise location.
"There's no denying the importance of the frontline crew to McDonald's success. Owner/Operators in the active co-ops are proud to offer their employees a unique experience that lets restaurant employees know they are valued members of a larger community," said Patricia Chambers , Ad Agency Partner for the participating regions. "We are excited to continue our partnership with an organization as prestigious as Gen.G and look forward to once again crafting a great competitive experience for our valued crew members and managers."
"We had such an amazing time in previous iterations of the McDonald's Crew League, that we absolutely had to do it again and this time allow more to participate," said Arnold Hurr, CEO of Gen.G. "At Gen.G, we've always been about building and connecting communities to bring people together on things they really enjoy. Continuing the comradery we've seen within the McDonald's Crew League has been exciting to witness, and we can't wait for the Pacific Northwest region to experience the same thing."
The Pacific Northwest expansion marks the fourth local market where McDonald's franchisees and Gen.G are partnering together on esports programming to further engage employees.
Currently McDonald's esports programming connects hundreds of employees in the Southern Plains, Southern California , Washington D.C. , Baltimore and broader Maryland .
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